Posts tagged android

Palm Pre 2 Review

I am a bit of a mobile nut.  First I had an iPhone, and quickly expanded from a single “daily driver” to a selection of fashionable smartphones for all occasions.  These include the 3GS, Bold 2, Nexus One, and the latest addition, the HP Palm Pre 2.  However I haven’t used a Palm device since a late ’90s Pilot, I can already begin to draft Palm’s obituary after two weeks on the Pre 2.  Perhaps the biggest shock was how quickly I was let down by webOS as a whole; I really did have high hopes for the “new” Palm with the Pre (at CES 2009) and have continued to triumph that webOS is the most-Apple non-Apple operating system.  First, some background.

In 2007 Jon Rubenstein, a former Apple executive responsible for trimming the Mac line-up in the late ’90s and later developing the iPod, joined Palm.  Using the invaluable experience from developing and shipping mobile devices at Apple, he was crucial to the development of Palm’s saviour movement to compete in the modern smartphone market against the iPhone, Android, and Blackberry.  webOS premiered at CES 2009 and, should it have shipped the following quarter, would have given the iPhone a run for its money.  From day one the Pre (the first device to run webOS) offered multitasking; background process management; cut, copy, and paste; and the entire feature set of contemporary iPhone (3.2MP camera with video, multitouch, 3.2mm headphone port, GPS, WiFi b/g, accelerometer, notifications, a WebKit browser, App Store, and 3G–albeit Sprint’s CDMA/EVDO).  But it didn’t.

Eighteen months later (October 2010) came the reluctant rollout of the third-generation of webOS devices, the Pre 2 at the helm.  The Pre 2 boasts a 1GHz processor, 3.1″ multitouch screen with Guerrilla glass by Corning, a sliding QWERTY keyboard, a gesture area, 512MB of RAM, 16GB of internal storage, webOS 2, 3GSM (HSPA/AT&T/Rogers) compatibility, and a $449 price tag (from Palm online store available in GSM or Verizon CDMA flavours).  Compared to the 3GS (which shipped before the original Pre) this would be a reasonably comparable device with a faster processor, twice the memory, a $150 savings, Flash 10 capability, and an awesome notification and multitasking metaphor that iOS is still trying to figure out.  The biggest sale was to developers: a Javascript API that devs already know!

The most compelling feature of any smartphone is app availability.  I’m not a believer that the number of apps available for a platform is any kind of indicator of the success or usefulness of a platform; just that you need a core set of applications that are essential to you, like Facebook, a good Twitter client, a music player, etc.  The hope with webOS was that developers would port their existing web apps (that Apple has iPhone devs craft in 2007 with their web SDK) to native webOS apps with ease.  Compared to the contemporary platforms, webOS used the highest level language in place of Java (Android, Blackberry) or C (iPhone as Objective-C is a superset of C) and supported dynamic typing, automatic memory management, and other modern language features.  That was the hope, at least.

  • iOS has had this from the early days of native apps (2008) as Facebook launched a “web application” in 2007 and a native version a year later; Tweetie (now Twitter for iPhone) by Loren Brichter launched in November of 2008 (just five months following the release of the native SDK at WWDC).
  • Android has had Facebook native since summer 2009 and numerous Twitter clients, including twidroid (now twidroyd due to legal issues) since fall 2008.
  • Blackberry had Ubertwitter (now Ubersocial due to legal issues) since 2009 and an official Twitter for Blackberry client since summer spring 2010 as well as Facebook since fall 2008.
  • webOS has no official Twitter client as of now, nor does it have any particularly useful ones either (I picked the so-called crème de la crème one, phnx for $2.99 and it is pretty immature so far).  Facebook for webOS premiered in spring 2010.

webOS is slow (as research for this entry I stumbled upon this podcast, Hypercritical, which offers some explanation and discussion).  I don’t entirely understand the reasons why it’s so slow, although the most suspect reason is that the entire native SDK is built on top of WebKit.  WebKit itself is an incredibly fast layout engine complete with Javascript support that is utilized by Safari (Mac, Windows, iOS), Dashboard (Mac OS X widget host), Chrome, Android browser, webOS browser, and Blackberry OS 6 browser.

It seems to reason the use of WebKit is not the problem, but more likely in implementation.  The kind of speed issues I’m facing remind me of the transition in browsers from (traditional) Javascript interpreters to Javascript compilers.  The primary difference is that Javascript is first compiled to native code before being run: there is an initial performance hit as it must compile before anything can happen, but it is particularly efficient at repetitive tasks (as are found throughout modern web apps).  The best case study would be the evolution from Firefox 3 to 3.5 which upgraded to a JIT compiler.  The difference in speed was somewhere between 20 and 40x.  Perhaps webOS isn’t capitalizing on modern innovations in WebKit such as JIT compilation.

But where would you see this?  The best example of the sluggishness of webOS is in switching between chats in the built-in messaging (SMS/MMS) app (which doesn’t do any kind of character counter!).  When in one chat you perform a left-slide gesture on the gesture area to return to the list of chat threads then you tap on another chat to respond.  There is a noticeable time, perhaps three quarters of a second load time to show these messages and an additional half second before typed characters are registered by the text box (typically the first couple characters you type are ignored so you get partial words that you have to correct).  Even the Blackberry, which may freeze for minutes at a time when performing any menu action, does this right: everything responds nearly instantly and characters may not appear immediately but are buffered and eventually appear in the right order.  In other words, the Blackberry understands your intentions.

All of the problems with webOS stem from immaturity.  The speed issues are reminiscent of a 1.0 software release, not a 2.0 update that should be polished.  My overall judgement is that webOS has no place in the market as developers clearly aren’t adopting the “modern” API architecture and the user experience doesn’t feel competitive with iOS, Android, or Blackberry.  It’s as if webOS developers are unaware of the goings-on of other platforms and have evolved in a vacuum without the influence of the industry.  For example, all of the Twitter clients I tested don’t do “pull to refresh,” rather use a button or “shake to refresh.”  Also, none of the clients offered to complete usernames @ mentions when composing a tweet, not even offering a selection panel like Twitter for Android; the best client did, however, allow you to reply (but not “reply to all”) and filled in the user name.  The UI for phnx has two themes: one navy blue with white text, the other black with white text, reminiscent of the early days of iOS apps, where modern apps have become lighter.  These are conventions that have been offered on most clients for the better part of a year by now but haven’t ventured to webOS.  The best way I can describe the end-to-end experience is like walking into a time machine to 2009 where the Pre was released in lieu of the iPhone.  The problem is that most people have experienced the responsiveness and feature sets of modern platforms by now and that cannot be ignored no matter how hard you try.

The Pre 2 hardware is perhaps the most quirky.  In addition to being the thickest mobile phone I’ved used since 2000, the Pre 2 is also the best fingerprint magnet I’ve ever owned.  The Guerrilla glass lacks a coating that we’ve become accustomed to since the 3GS that prevents oils from adhering to the screen.  The glass itself feels grippy and almost resists your finger gliding to perform gestures.  This leads to an almost “gross” experience as the screen looks, feels, and always is dirty.  The soft-touch plastic Palm uses is commendable and feels like it would resist scratches, cracks, and dirt.  The sliding motion of the QWERTY keyboard is excellent, except that I haven’t yet figured how to hold the phone with one hand to hit the sleep/wake button without inducing the sliding motion.  The keys themselves are tricky: Palm has recessed the keys behind a bezelled lip around the keypad that makes them unusual when coming from a touchscreen or Blackberry Bold keyboard. (There is no option to use a touch screen keyboard).

Possibly the quirkiest feature is the use of autocorrect with the physical keyboard.  Out-of-the-box the dictionary is very limited and doesn’t know common text slang such as “lol” or even common contractions (such as getting “don’t” from typing “dont”) and opts to replace these with seemingly random words (ex, by default it replaces “dont” with “weird”).  The dictionary claims that it does learn but I have yet to witness it learning, but keeping the preference pane (“Text Assist”) to edit the dictionary quickly is easy with the card view multitasking.  By far the most useful feature for typing is to set up short cuts which can be any “word” or character (but not space) that is replaced with another word, for example, by default “r” will be replaced with “are” when “r” is not connected to anything and you hit the space key.  I’ve used this short cut feature to set up common contractions, “youre” → “you’re”; “arent” → “aren’t”; “ill” → “I’ll” and more.

My verdict: webOS feels like a $199 feature phone with great font rendering.  The gesture area is not really intuitive and doesn’t provide any added function beyond Android’s physical “back” button or iOS’ software buttons.  It simply is not possible to recommend this phone to anyone given that you can get a Blackberry Curve with a much better keyboard, a much more responsive experience, and a complete social package for $50 less (retail Curve 9300 is $399 from Rogers).  That said, if HP is able to find a good dev for a Twitter client (to include/offer for free) and is able to speed up the phone to contemporary levels then this would be a different story.

The iPhone Tragedy; to New Beginnings

My iPhone is broken.

Half-dozen Common Questions Answered [UPDATED]

[UPDATED on February 20, 2010]

These are the top six questions I’ve been asked this week regarding technology.

1. Text, video, and picture messaging doesn’t work: I have WiFi and the internet works, but messaging doesn’t…?

This is usually asked by smartphone owners: however your phone can use WiFi to go on the internet, and it’s the same internet experience, text, video and picture messaging can only be sent or received over the cellular network (unless you’re sending them to an email address, but I’m talking about phone-phone messaging).  There are some emerging technologies where you get a “micro cell”, a device that can be integrated in to a router, or can be plugged into your modem (cable, DSL; doesn’t matter), creates a small personal cellular site.  The most notable implementation of this is by AT&T, the “AT&T microcell.”

2. Why can’t I use my cell phone to connect the iPad to wireless data?

This question has been posed a lot to me in the last week since the iPad announcement, only by poeple who have smartphones (Blackberry, iPhone, or Android): the fact is that all of these phones are capable of sharing their data with other devices, called “tethering,” however:

iPhones will only tether to other computers; Mac and Windows only (sorry, your Ubuntu/other Linux netbook won’t work).  Or you can jailbreak your iPhone and use an (illegal!) app like xx or xx and tether… if the iPad can create (let alone join) a computer-to-computer network (called an “adhoc” network).

The Androids can tether, but going the legit way, you will have to pay [INSERT CARRIER HERE] more money for a separate data plan even though you don’t use near all of your current data plan… yes, I know they’re “buttheads.”  However there are apps you can use, they cost money, and the reliability of them varies.  You’re using the phone that will probably get you closest to a cheap iPad.

The Blackberry can tether, but unless you purchase tetherberry for $58 CAD or pay [INSERT CARRIER HERE] for a separate tethering data plan, you’re SOL.

There’s another problem: as of yet, the WiFi-only iPad can only use WiFi tethering: that means that you will need to tether via WiFi.  This could cause a problem if you’re not using a jailbroken iPhone with an app like xx or an Android phone with xx.

<Update February 20, 2010>

In response to a comment from Billy, I should clarify.  The iPad does indeed do 3G cellular data.  However it requires it’s own cellular account and can’t share your cell phone data (some carriers have plans where a phone and data device such as a laptop card can share a data allotment, but that isn’t what I’m referring to).  I was responding in the context of those who don’t want to pay another (minimum $15/mo) data fee.

</Update>

3. Can you upgrade my iPhone?

Yes: other’s can upgrade your iPhone to the latest version.  This is a common question from my peers who use dial-up (yes, there are still places sans broadband in this day and age).  The typical iPhone update is ~300MB, or about 12+ hours of solid dial-up downloading.  Other iTunes users can update your phone provided that you’ve already sync’d the iPhone (or iPod touch) with your computer.  Also, if you go to restore your phone to factory settings (in iTunes) then you will have to download the firmware or let me do it.  Hint: if you’ve jailbroken your phone, it would make the updaters’ life a lot easier!

4. Why are my iPhone/iPod Touch apps crashing/not opening/running slow/other?

This happens to me all the time! The simple solution: you reboot your phone.  Unlock your device to the home screen, hold the power button (at the top of the device) until you get the “slide to power off” notification, slide it.  Once the screen has gone blank, wait a few seconds, then press and hold the power button for a few seconds until you see the Apple logo.

5. Why are my iPhone/iPod Touch apps wiggling on my home screen?!?!

You pressed and held your finger on an app icon, this puts your phone in a mode which allows you to relocate the icons; when the icons are wiggling you can tap and drag them to any position on the many home screens.  To stop them from wiggling and exit the relocation mode, press the menu/home button (the circular button with a picture of a square on it on the front of the device).

6. Is it possible to download Youtube video to your iPod/iPhone/iPod Touch?

Assuming your iPod has the ability to play videos (the fat-nano or better, the iPod 5th gen or better, and any iPod touch or iPhone) you can.  On Mac OS X you can use a native application such as TubeTV (the best Mac way I’ve found).  In Tube TV you go into the preferences and select the quality you want.  In general, select the name of your device.  If you’re on an iPhone, select the option that is not ‘cellular’.  This will take care of downloading and converting the video for your iPod.  You then just click-and-drag the video files to your iTunes library and make sure that movie syncing is enabled on your iPod (the movies tab when your iPod is plugged in).  There is also Podtube available.  You could also use Tooble, another program I’ve used to download Youtube videos.  Tooble is freemium: you can download videos for free from Youtube, or upgrade to the “Pro” version for more features, check out the site for a full feature list.  All three of these are free.

On Windows there isn’t as much variety as on the Mac; the only program I’ve grown to trust for Youtube on Windows->iPod/iPhone is the Windows version of Tooble.  Same as Mac, it’s free, but you get more features for the ~$20 Pro version.

<Update February 20, 2010>

In response to Billy, I will add the Orbit Video downloader is a viable, and recommended by him and CNet Download.com, option for downloading Youtube videos for your iPhone or iPod.

</Update>